![]() Note: the numbers contained in LUT files have a different meaning than those contained in the rest of file types (even if they are all ‘just’ pairs of numbers). ![]() So just run those tools, export the result to a file, and place it at Documents/BeamNG.drive/settings/inputmaps/wheel.*. There are several tools out there that allow to do it in an automated way, and register the resulting curve in a file, on disk.īeamNG.drive is able to directly read the response curve files generated by the most popular 3rd party tools (such as WheelCheck and Force Curve Modifier), without needing any further format modifications. Generating a response curve involves precise testing of your hardware, noting down what happens each time you apply certain torques. If you create a response curve for certain steering wheel model and drivers configuration, it will most probably be reusable by other owners of your steering wheel. But even if you don’t, the result will typically be better than disabling the curve altogether.Īlso note that the response curve is usually the same for a given brand and model of steering wheel (unless it has undergone some serious hardware revision but still keeping the same model identifier). If you are not using the recommended configuration, the response curves may be off, and it is recommended to re-generate it for your specific drivers configuration. Note: BeamNG.drive bundles response curves tailored to the recommended driver configuration (see the 2nd section of this guide). Keep that in mind if you are trying to use a response curve for your wheel while tweaking the Windows driver configuration. The response curve will vary depending on the Windows drivers configuration.įor example, if you change the effects strength (or any other setting) in the Windows driver configuration panel, the response curve will most probably be different afterwards. Note: If you modify the driver configuration, you may need to re-adjust the in-game configuration.īefore continuing, one word about reusability of response curves: Feel free to tweak the rest of settings now. Finally, enable the “Reduce strength at low speeds” checkbox to reduce oscillations while parked.If or when uncomfortable rattling and vibration starts to appear, dial “Smoothing” back a bit.Once you are happy with the “Strength”: go for a drive, and gradually decrease the in-game “Smoothing” to improve details and responsiveness.This will have reduced the maximum peak torque during crashes. If car crashes feel too violent: you should lower the torque in your steering wheel configuration tool, and then bump the in-game strength to compensate.Go for a drive with your usual driving style (be it racing, stunts, offroading…), and tweak the “Strength” until the overall amount of force feels good to you (not too weak, not too strong).The wheel will feel very vague and slow, but this is only temporary. Temporarily set Smoothing to the largest value.For that, you may want to sacrifice graphics and traffic. The higher the framerate, the more responsive ffb will feel. Disable mods and do not use a custom setup to be safe, avoiding misleading suspension geometries. Choose an official rear-wheel-drive car, like a K-series Kc6.If you have previously modified the force feedback options, you may want to start fresh, by deleting the “steering” binding and creating a new one.First of all, configure your steering wheel drivers (see the relevant section above).Here’s some steps to use as a starting point: Every driving style favours different force feedback settings. Configuring force feedback can be difficult to get exactly right. When tweaking the ‘steering’ binding, the force feedback settings will appear below the normal settings.
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